You might be able to find them on instruction levels (some branch to some known location or something that is found basically with control and f in a text disassembly) If you are lucky then the game will have its own rumble function that everything calls. Everything after that will reference the flag in some manner instead of playing with hardware (not that you can in this if it is boot only detection). Then there will be a flag placed somewhere in memory. If I were to speculate then after the detection I don't know that it would be any easier than the "find some activator, hook the game and fire the command you paste in" approach given in the guide ( ) other than the activators already being there.
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